Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Minor McLelland's scout ship is one of the first on the scene to rescue the survivors of a disaster but Minor McLelland fail to help. Gain an Enemy. |
1 |
22 |
Minor McLelland have no idea what happened to Minor McLelland – they found Minor McLelland's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Minor McLelland's ship is damaged, and Minor McLelland have to hitch-hike Minor McLelland's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Minor McLelland don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Minor McLelland's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |