Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Munaku Gaurkam do not know what happened to Munaku Gaurkam. There is a gap in Munaku Gaurkam's memory. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
30 |
Munaku Gaurkam's work ends up coming home with Munaku Gaurkam, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Munaku Gaurkam's Contacts or Allies betrays Munaku Gaurkam, ending Munaku Gaurkam's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Opponents of Munaku Gaurkam's belief system ambush Munaku Gaurkam. |
7 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |