Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
21 |
Gain Enemy if Mur Kasbamdur don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Mur Kasbamdur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
Mur Kasbamdur's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |