Murphy Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 41 M 10 (1) 11 (1) 3 (-1) 9 (1) 9 (1) 5 (-1)AB3995
Blasé
 
Skills
Art (Performing) 0
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Drive (Track) 1
Electronics 0
Gun Combat 0
Language 0
Mechanic 0
Persuade 1
Pilot 0
Profession (Sports/Motorsports) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 25
Merchant Free Trader 11
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 21 Psychologically damaged by Murphy Newman's time in the scouts.
2 21 Became a Drifter (Wanderer).
2 23 Attacked by enemies that Murphy Newman easily defeat.
2 23 Gain Enemy if Murphy Newman don't already have one.
2 25 Promoted to Drifter (Wanderer) rank 1.
3 25 Continued as Drifter (Wanderer).
3 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 28 Failed to qualify for Performer (Entertainer).
4 28 Continued as Drifter (Wanderer).
4 32 Gained a contact.
4 32 Promoted to Drifter (Wanderer) rank 2.
5 32 Voluntarily left Wanderer
5 32 Failed to qualify for Line/Crew (Navy).
5 32 Continued as Drifter (Wanderer).
5 36 Attacked by enemies that Murphy Newman easily defeat.
5 36 Gain Enemy if Murphy Newman don't already have one.
5 36 Forced to muster out.
6 36 Failed to qualify for Performer (Entertainer).
6 36 Continued as Drifter (Wanderer).
6 37 Murphy Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Became a Merchant (Free Trader).
7 40 Gained a contact.
7 41 Promoted to Merchant (Free Trader) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙