Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
A revolution, attack or other unusual event throws Murphy Norman's life into chaos, forcing Murphy Norman to leave the planet. |
3 |
20 |
Failed to qualify for Marine Support (Marine). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
21 |
A mission goes wrong; Murphy Norman and several others are captured and mistreated by the enemy. Gain Murphy Norman's jailer as an Enemy. |
4 |
21 |
Failed to qualify for Field Researcher (Scholar). |
4 |
21 |
Became a Drifter (Barbarian). |
4 |
24 |
Betrayed by a friend. One of Murphy Norman's Contacts or Allies betrays Murphy Norman, ending Murphy Norman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
27 |
Murphy Norman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
28 |
Voluntarily left Mainstream Believer |
6 |
28 |
Switched to Drifter (Wanderer). |
6 |
31 |
Encounter a Psionic institute. |
6 |
31 |
Tested for psionic powers |
7 |
32 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
35 |
Gift causes a former ally to turn on Murphy Norman and betray Murphy Norman. One Ally or Contact becomes an Enemy. |
8 |
35 |
Failed to qualify for Merchant Academy. |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
37 |
Suffer from a life-threatening illness. |
9 |
37 |
Failed to qualify for Merchant Academy. |
9 |
37 |
Returned to Drifter (Wanderer). |
9 |
39 |
Suffer from a life-threatening illness. |