Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Myrtle Hamilton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
Psychologically damaged by Myrtle Hamilton's time in the scouts. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Myrtle Hamilton's Contacts or Allies betrays Myrtle Hamilton, ending Myrtle Hamilton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
38 |
Political upheaval strikes Myrtle Hamilton's homeworld, and Myrtle Hamilton is caught up in the revolution. |