Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Nathan Donaldson join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Nathan Donaldson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
Spend several years jumping from world to world in Nathan Donaldson's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |