Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
A good deal ensures Neal Burke is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
A sudden war destroys Neal Burke's trade routes and contacts, forcing Neal Burke to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |