Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Ned Holmes's work ends up coming home with Ned Holmes, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
A disaster leaves several injured, and others blame Ned Holmes, forcing Ned Holmes to leave Ned Holmes's career. Gain a Rival. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Ned Holmes join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Ned Holmes is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ned Holmes as an Enemy. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
40 |
Works is especially well received and popular, making Ned Holmes a minor celebrity |
6 |
40 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |