Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Newt Penn's Contacts or Allies betrays Newt Penn, ending Newt Penn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Newt Penn come into conflict with a splinter group Newt Penn's own religion which maintains Newt Penn's version is the wrong one. Gain 2 Rivals. |
3 |
22 |
Failed to qualify for Free Trader (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
25 |
Moved to a new world. |
3 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
26 |
Voluntarily left Surveyor |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
29 |
Advanced training in a specialist field. |
5 |
30 |
Voluntarily left Field Researcher |
5 |
30 |
Returned to Believer (Missionary/Humanitarian). |
5 |
32 |
Newt Penn faith enjoys an explosion of popularity largely thanks to Newt Penn's efforts. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Newt Penn secretly provide religious rites for a dying leader or noble, although they do not share Newt Penn's faith. Gain an Ally in the family and a Rival who disagrees with Newt Penn's choice. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |