Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Field Researcher (Scholar). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Nicholas Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Became a Scout (Explorer). |
3 |
29 |
Psychologically damaged by Nicholas Hennessy's time in the scouts. |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Severely injured. Owe 2,500 for medical bills. |
4 |
30 |
Gain Enemy if Nicholas Hennessy don't already have one. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Nicholas Hennessy do not know what happened to Nicholas Hennessy. There is a gap in Nicholas Hennessy's memory. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
A good deal ensures Nicholas Hennessy is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |