Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Noble Connell's ship is damaged, and Noble Connell have to hitch-hike Noble Connell's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Noble Connell don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
A notable academic consults with Noble Connell about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |