Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Psychologically damaged by Noble Lawson's time in the scouts. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Noble Lawson's Contacts or Allies betrays Noble Lawson, ending Noble Lawson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Returned to Scout (Courier). |
4 |
32 |
Noble Lawson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
Good fortune |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |