Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Norman Ryan's Contacts or Allies betrays Norman Ryan, ending Norman Ryan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Switched to Citizen (Worker). |
4 |
27 |
Norman Ryan gain experience in a technical field as a computer operator or surveyor. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
33 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
34 |
Advanced training in a specialist field. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
Norman Ryan learn something Norman Ryan should not have – a corporate secret, a political scandal – which Norman Ryan can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |