Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Moved to a new world. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Display heroism in battle, saving the whole ship. |
5 |
36 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Omar Willis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |