Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Orange Steen join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Vessel participates in a notable military engagement. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Lost eye or limb. Fully recovered. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Make an unexpected connection outside Orange Steen's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
A good deal ensures Orange Steen is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |