Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Gun Combat (Slug) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Orval Xavier left the community. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Orval Xavier do not know what happened to Orval Xavier. There is a gap in Orval Xavier's memory. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
29 |
A mission goes wrong; Orval Xavier and several others are captured and mistreated by the enemy. Gain Orval Xavier's jailer as an Enemy. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Orval Xavier foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Orval Xavier's trade routes and contacts, forcing Orval Xavier to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |