Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Army (Infantry) with the new title Private. |
2 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Became a Entertainer (Artist). |
3 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Pa-a-ba Wetfabtekab far from home. |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
36 |
Betrayed by a friend. One of Pa-a-ba Wetfabtekab's Contacts or Allies betrays Pa-a-ba Wetfabtekab, ending Pa-a-ba Wetfabtekab's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Failed to qualify for Free Trader (Merchant). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Pa-a-ba Wetfabtekab's business or ship thrives. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |