Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Amnesia. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Pa-taab's Contacts or Allies betrays Pa-taab, ending Pa-taab's career. That Contact or Ally becomes a Rival or Enemy. |