Park Murphy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 41 M 9 (1) 10 (1) 8 (0) 6 (0) 9 (1) 3 (-1)7 (0)9A8693
Righteous, Intelligent, Loyal
 
Skills
Animals 0
Awareness 0
Deception 0
Drive 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Leadership 1
Medic 1
Melee (Unarmed) 1
Profession (Colonist) 0
Recon 1
Stealth 0
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 22
Psion Psi-Warrrior Knight23
Scout Courier 01
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies that Park Murphy easily defeat.
1 22 Gain Enemy if Park Murphy don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
3 27 Psionic abilities make Park Murphy uncomfortable to be around. One contact or ally becomes a rival.
3 30 Promoted to Psion (Psi-Warrrior) rank 1.
4 30 Continued as Psion (Psi-Warrrior).
4 33 Psionic abilities make Park Murphy uncomfortable to be around. One contact or ally becomes a rival.
4 34 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
5 34 Continued as Psion (Psi-Warrrior).
5 35 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
6 35 Became a Scout (Courier).
6 38 When dealing with an alien race, Park Murphy botch an opportunity to gather extra intelligence about them.
6 38 Park Murphy have no idea what happened to Park Murphy – they found Park Murphy's ship drifting on the fringes of friendly space.
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