Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Park Murphy easily defeat. |
1 |
22 |
Gain Enemy if Park Murphy don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
27 |
Psionic abilities make Park Murphy uncomfortable to be around. One contact or ally becomes a rival. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Psionic abilities make Park Murphy uncomfortable to be around. One contact or ally becomes a rival. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
35 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
When dealing with an alien race, Park Murphy botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Park Murphy have no idea what happened to Park Murphy – they found Park Murphy's ship drifting on the fringes of friendly space. |