Agent Pat Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 41 M 8 (0) 11 (1) 5 (-1) 7 (0) 4 (-1) 6 (0)8B5746
Eccentric, Encouraging, Follower
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Medic 0
Melee (Striking) 1
Melee (Unarmed) 1
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Agent Corporate Agent Agent13
 
Name Type Affinity Enmity Power Influence Species
Joe Craig Enemy 0 4 2 2 Kargol (M/34)
Terrence Johnson Enemy 0 4 3 0 Ziadd (M/18)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 22 Pat Clarke gain experience in a technical field as a computer operator or surveyor.
2 22 Continued as Citizen (Colonist).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Became a Agent (Corporate Agent).
3 29 Given specialist training in vehicles.
4 30 Continued as Agent (Corporate Agent).
4 32 Go undercover to investigate an enemy.
4 32 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 38 Given specialist training in vehicles.
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