Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Pat Roberts's trade routes and contacts, forcing Pat Roberts to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Pat Roberts's Contacts or Allies betrays Pat Roberts, ending Pat Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
When dealing with an alien race, Pat Roberts botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Pat Roberts inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
33 |
Pat Roberts's ship is damaged, and Pat Roberts have to hitch-hike Pat Roberts's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Pat Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |