Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Caught cheating in some fashion, advancing Patrick Bethune's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
A rival researcher blackens Patrick Bethune's name or steals Patrick Bethune's research. Gain a Rival. |
2 |
26 |
Gain an Enemy |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Find valuable salvage. |