Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Percival Williamson to flee and vows to hunt Percival Williamson down. Gain an Enemy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Percival Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Percival Williamson's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |