Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Pete McKinnon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Pete McKinnon's trade routes and contacts, forcing Pete McKinnon to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Citizen (Corporate). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Pete McKinnon Pete McKinnon's job. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
37 |
Win a prestigious prize. |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |