Chieftain Phil Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 41 M 2 (-2) 6 (0) 6 (0) 4 (-1) 7 (0) 8 (0)266478
Stooped posture, Good-spirited, Values religion
 
Skills
Animals 0
Art (Presentation) 0
Athletics (Endurance) 1
Carouse 0
Drive (Mole) 1
Leadership 1
Melee (Blade) 1
Science (Space Sciences) 0
Seafarer 0
Stealth 2
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian Chieftain45
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Barbarian).
1 22 Phil Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Failed to qualify for Star Marine (Marine).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A series of bad deals and decisions force Phil Dickman into bankruptcy. Phil Dickman salvages what Phil Dickman can.
3 23 Switched to Drifter (Wanderer).
3 24 Severely injured. Fully recovered. Owe 15,000 for medical bills.
4 24 Failed to qualify for Corporate (Citizen).
4 24 Returned to Drifter (Barbarian).
4 28 Promoted to Drifter (Barbarian) rank 1.
5 28 Continued as Drifter (Barbarian).
5 30 Survived a risky adventure but gained nothing.
5 32 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 32 Continued as Drifter (Barbarian).
6 35 Attacked by enemies that Phil Dickman easily defeat.
6 35 Gain Enemy if Phil Dickman don't already have one.
6 36 Promoted to Drifter (Barbarian) rank 3.
7 36 Continued as Drifter (Barbarian).
7 38 Find valuable salvage.
7 40 Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain.
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