Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Phil Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Phil Dickman into bankruptcy. Phil Dickman salvages what Phil Dickman can. |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Returned to Drifter (Barbarian). |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
30 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Attacked by enemies that Phil Dickman easily defeat. |
6 |
35 |
Gain Enemy if Phil Dickman don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |