Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Philip Duffey's ship is ambushed by enemy vessels. Philip Duffey successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Philip Duffey's ship is damaged, and Philip Duffey have to hitch-hike Philip Duffey's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Scholar (Physician). |
6 |
38 |
Refused to perform research that goes against Philip Duffey's conscience. |
6 |
39 |
Promoted to Scholar (Physician) rank 1. |