Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Scout (Explorer). |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
A notable academic consults with Philip Lane about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Philip Lane refuse to secretly provide religious rites for a dying leader or noble, because they do not share Philip Lane's faith. |