Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Philip Maynard's Contacts or Allies betrays Philip Maynard, ending Philip Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Make an unexpected connection outside Philip Maynard's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Embroiled in legal trouble. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A good deal ensures Philip Maynard is living the high life for a few years. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
37 |
Vessel participates in a diplomatic mission. |
7 |
37 |
Gain a contact. |
7 |
40 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |