Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Philip Rouse's scout ship is one of the first on the scene to rescue the survivors of a disaster but Philip Rouse fail to help. Gain an Enemy. |
1 |
20 |
Philip Rouse's ship is damaged, and Philip Rouse have to hitch-hike Philip Rouse's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Philip Rouse's ship is damaged, and Philip Rouse have to hitch-hike Philip Rouse's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
28 |
Beaten by a prison gang. |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Continued as Prisoner (Thug). |
5 |
33 |
Hire a new lawyer. |
6 |
35 |
Continued as Prisoner (Thug). |
6 |
38 |
Parole hearing. |
6 |
39 |
Promoted to Prisoner (Thug) rank 1. |
6 |
39 |
Paroled from prison. |