Philip Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 41 M 7 (0) 3 (-1) 5 (-1) 5 (-1) 7 (0) 10 (1)73557A
Unsystematic, Always Late, Compassionate
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive (Track) 1
Drive (Wheel) 1
Gun Combat (Energy) 1
Melee 0
Profession (Worker/Biologicals) 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Citizen Corporate 04
 
Name Type Affinity Enmity Power Influence Species
Imogene Butler Rival 1 3 0 1 Answerin (F/46)
Asa Pandy Enemy 0 3 1 2 Murrissi (M/31)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Find valuable salvage.
2 22 Continued as Drifter (Barbarian).
2 25 Betrayed by a friend. One of Philip Watts's Contacts or Allies betrays Philip Watts, ending Philip Watts's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Citizen (Corporate).
3 27 Advanced training in a specialist field.
4 29 Continued as Citizen (Corporate).
4 32 Spent time maintaining and using heavy vehicles.
5 33 Continued as Citizen (Corporate).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 37 Continued as Citizen (Corporate).
6 39 Life ruined by a criminal gang. Gain the gang as an Enemy
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