Pierre Quaman  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 41 M 4 (-1) 2 (-2) 10 (1) 7 (0) 6 (0) 9 (1)42A769
Insightful, Excellent, Self-Conscious
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class22
Drifter Wanderer 23
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Pierre Quaman join a gambling circle on board.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 26 Advanced training in a specialist field.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Voluntarily left Line/Crew
3 26 Became a Drifter (Wanderer).
3 29 Contact with Government.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 34 Promoted to Drifter (Wanderer) rank 2.
5 34 Continued as Drifter (Wanderer).
5 38 Pierre Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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