Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
23 |
Pleasant Carrington's business expands, Pleasant Carrington's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Became a Rogue (Thief). |
4 |
29 |
Betrayed by a friend. One of Pleasant Carrington's Contacts or Allies betrays Pleasant Carrington, ending Pleasant Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Pleasant Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
Pleasant Carrington secretly provide religious rites for a dying leader or noble, although they do not share Pleasant Carrington's faith. Gain an Ally in the family and a Rival who disagrees with Pleasant Carrington's choice. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Pleasant Carrington is sent to a new community or parish to preach The Word among the poor. |