Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Porter Evans out of business. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Victim of a crime |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Continued as Marine (Ground Assault). |
4 |
28 |
A mission goes wrong; Porter Evans and several others are captured and mistreated by the enemy. Gain Porter Evans's jailer as an Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Porter Evans come into conflict with a splinter group Porter Evans's own religion which maintains Porter Evans's version is the wrong one. Gain 1 Rivals. |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
33 |
Porter Evans do not know what happened to Porter Evans. There is a gap in Porter Evans's memory. |
7 |
33 |
Became a Rogue (Enforcer). |
7 |
36 |
Betrayed by a friend. One of Porter Evans's Contacts or Allies betrays Porter Evans, ending Porter Evans's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Switched to Drifter (Wanderer). |
8 |
37 |
Find valuable salvage. |