Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Prince Soto commit a legendary crime. |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Continued as Rogue (Thief). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Prince Soto learn something Prince Soto should not have – a corporate secret, a political scandal – which Prince Soto can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Prince Soto rise to a position of power in Prince Soto's colony or corporation. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |