Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Raleigh Reid's ship is damaged, and Raleigh Reid have to hitch-hike Raleigh Reid's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Raleigh Reid's Contacts or Allies betrays Raleigh Reid, ending Raleigh Reid's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
28 |
Raleigh Reid gain experience in a technical field as a computer operator or surveyor. |
4 |
29 |
Voluntarily left Colonist |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Moved to a new world. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
35 |
Raleigh Reid foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Voluntarily left Line/Crew |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
38 |
An expedition or voyage goes wrong, leaving Raleigh Reid stranded in the wilderness. |