Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Randolph Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Opponents of Randolph Ornery's belief system ambush Randolph Ornery. |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Contact with Government. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Randolph Ornery's Contacts or Allies betrays Randolph Ornery, ending Randolph Ornery's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attempted a risky adventure and was injured. |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |