Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Ransom Howe into bankruptcy. Ransom Howe salvages what Ransom Howe can. |
3 |
25 |
Became a Scout (Courier). |
3 |
29 |
Ransom Howe spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Voluntarily left Courier |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Ransom Howe is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |