Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Raul Borthwell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Raul Borthwell fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Psychologically damaged by Raul Borthwell's time in the scouts. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
25 |
Raul Borthwell is rewarded for Raul Borthwell's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Voluntarily left Corporate |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Raul Borthwell into bankruptcy. Raul Borthwell salvages what Raul Borthwell can. |