Crewman Raymond Snyder  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 41 M 4 (-1) 4 (-1) 7 (0) 5 (-1) 5 (-1) 7 (0)447557
Wretched
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 0
Pilot 0
Profession (Worker/Polymers) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Navy Line/Crew Crewman02
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Became a Drifter (Scavenger).
1 19 Offered job by a patron. Now owe him a favor.
1 22 Forced to continue current assignment.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Attempted a risky adventure and was wildly successful.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 30 Attacked by enemies and injured.
3 30 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 30 Gain Enemy if Raymond Snyder don't already have one.
4 30 Continued as Drifter (Scavenger).
4 32 Betrayed by a friend. One of Raymond Snyder's Contacts or Allies betrays Raymond Snyder, ending Raymond Snyder's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Failed to qualify for Physician (Scholar).
5 32 Submitted to the draft.
5 32 Became a Navy (Line/Crew) with the new title Crewman.
5 35 Vessel participates in a notable military engagement.
6 36 Continued as Navy (Line/Crew).
6 37 Raymond Snyder join a gambling circle on board.
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