Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Betrayed by a friend. One of Reed Fabble's Contacts or Allies betrays Reed Fabble, ending Reed Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
When dealing with an alien race, Reed Fabble have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Reed Fabble discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Citizen (Worker). |
6 |
38 |
Reed Fabble is rewarded for Reed Fabble's diligence or cunning. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |