Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Reid Purcell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Failed to qualify for Academic (Shaper Priest). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Reid Purcell's Contacts or Allies betrays Reid Purcell, ending Reid Purcell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Switched to Agent (Corporate Agent). |
6 |
39 |
Reid Purcell went above and beyond the call of duty. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |