Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Rick Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Rick Meredeth befriend a superior in the corporation or the colony. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
27 |
Political upheaval strikes Rick Meredeth's homeworld, and Rick Meredeth is caught up in the revolution. |
3 |
27 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Citizen (Corporate) rank 3. |
5 |
31 |
Voluntarily left Corporate |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Drafted into Line/Crew |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
Commanding officer takes an interest in Rick Meredeth's career. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |