Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Ricky Wilson's time in the scouts. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Ricky Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
34 |
The warden takes an interest in Ricky Wilson's case. |
5 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |