Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Rocco McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rocco McMillan fail to help. Gain an Enemy. |
2 |
24 |
Rocco McMillan have no idea what happened to Rocco McMillan – they found Rocco McMillan's ship drifting on the fringes of friendly space. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Spend several years jumping from world to world in Rocco McMillan's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |