Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Rollie Watton's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Risk Rollie Watton's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
A series of bad deals and decisions force Rollie Watton into bankruptcy. Rollie Watton salvages what Rollie Watton can. |
4 |
30 |
Became a Rogue (Thief). |
4 |
32 |
Arrested |
5 |
32 |
Became a Prisoner (Fixer). |
5 |
33 |
Defeated a prison gang. Gain an Enemy. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Saved a guard or prison officer. Gain an Ally. |