Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Army (Cavalry) with the new title Private. |
3 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
23 |
Gain rebels as Enemy |
4 |
23 |
Became a Merchant (Broker). |
5 |
27 |
Continued as Merchant (Broker). |
5 |
28 |
Risk Ross Sherris's fortune on a possibility lucrative deal and win. |
6 |
31 |
Continued as Merchant (Broker). |
6 |
35 |
Risk Ross Sherris's fortune on a possibility lucrative deal and win. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
38 |
A series of bad deals and decisions force Ross Sherris into bankruptcy. Ross Sherris salvages what Ross Sherris can. |