Crewman Rube Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 41 M 6 (0) 4 (-1) 8 (0) 12 (2) 9 (1) 8 (0)648C98
Inherited success, Capricious
 
Skills
Art (Creative) 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 2
Gun Combat (Slug) 1
Language 0
Leadership 1
Mechanic 0
Persuade 0
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Believer Holy Warrior Combat Leader22
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Rube Paul Contact 0 2 0 2 Murrissi (M/33)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Join homeworld’s celebrity circles
1 22 Gain a contact
2 22 Voluntarily left Performer
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 26 Moved to a new world.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Continued as Believer (Holy Warrior).
3 28 Rube Moore accepted an offer of inducements to betray Rube Moore's faith. Gain 250,000 in cash.
3 30 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
4 30 Failed to qualify for Field Researcher (Scholar).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 A good deal ensures Rube Moore is living the high life for a few years.
5 34 Continued as Merchant (Merchant Marine).
5 36 Given advanced training in a specialist field
An error has occurred. This application may no longer respond until reloaded. Reload 🗙