Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Rudolph Mason easily defeat. |
2 |
24 |
Gain Enemy if Rudolph Mason don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Rudolph Mason run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Rudolph Mason do not know what happened to Rudolph Mason. There is a gap in Rudolph Mason's memory. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Made lifelong friends. Gain 2 Allies. |
6 |
39 |
Graduated. |