Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Ruel Edward have no idea what happened to Ruel Edward – they found Ruel Edward's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Ruel Edward far from home. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Ruel Edward easily defeat. |
3 |
27 |
Gain Enemy if Ruel Edward don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Ruel Edward's Contacts or Allies betrays Ruel Edward, ending Ruel Edward's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Opponents of Ruel Edward's belief system ambush Ruel Edward. |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |